The Enigma game / Elizabeth Wein.
Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.
Record details
- ISBN: 9781368012584
- ISBN: 1368012582
- Physical Description: 437 pages ; 22 cm
- Edition: First edition.
- Publisher: Los Angeles : Hyperion, 2020.
Content descriptions
Target Audience Note: | Ages 12-18. Hyperion. Grades 10-12. Hyperion. |
Awards Note: | A Junior Library Guild selection. |
Search for related items by subject
Genre: | Cryptologic fiction. Historical fiction. War fiction. |
Other Formats and Editions
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date | |
---|---|---|---|---|---|---|
Burlington Public Library | TEEN WEIN | 39851001568261 | Teen Fiction | Copy hold | Available | - |
LDR | 01932cam a22005418i 4500 | ||
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001 | 253305 | ||
003 | SKAGIT | ||
005 | 20201030044742.5 | ||
008 | 191025s2020 cau d 000 1 eng | ||
010 | . | ‡a 2019049235 | |
040 | . | ‡aDLC ‡beng ‡erda ‡cDLC ‡dBDX ‡dZHI ‡dIAI ‡dUAP | |
020 | . | ‡a9781368012584 ‡q(hardcover) | |
020 | . | ‡a1368012582 ‡q(hardcover) | |
020 | . | ‡z9781368016513 ‡q(ebook) | |
035 | . | ‡a(OCoLC)1126351812 | |
042 | . | ‡apcc ‡alcac | |
050 | 0 | 0. | ‡aPZ7.W4358 ‡bEni 2020 |
082 | 0 | 0. | ‡a[Fic] ‡223 |
049 | . | ‡aMAIN | |
100 | 1 | . | ‡aWein, Elizabeth, ‡eauthor. |
245 | 1 | 4. | ‡aThe Enigma game / ‡cElizabeth Wein. |
250 | . | ‡aFirst edition. | |
263 | . | ‡a2005 | |
264 | 1. | ‡aLos Angeles : ‡bHyperion, ‡c2020. | |
300 | . | ‡a437 pages ; ‡c22 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
521 | 1 | . | ‡aAges 12-18. ‡bHyperion. |
521 | 2 | . | ‡aGrades 10-12. ‡bHyperion. |
520 | . | ‡aTold in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II. | |
586 | 8 | . | ‡aA Junior Library Guild selection. |
650 | 0. | ‡aOrphans ‡vJuvenile fiction. | |
650 | 0. | ‡aCode and cipher stories. | |
650 | 0. | ‡aJamaicans ‡zScotland ‡vJuvenile fiction. | |
650 | 0. | ‡aWorld War, 1939-1945 ‡vJuvenile fiction. | |
651 | 0. | ‡aScotland ‡xHistory ‡y20th century ‡vJuvenile fiction. | |
650 | 0. | ‡aYoung adult fiction. | |
650 | 1. | ‡aOrphans ‡vFiction. | |
650 | 1. | ‡aCiphers ‡vFiction. | |
650 | 1. | ‡aJamaicans ‡zScotland ‡vFiction. | |
650 | 1. | ‡aWorld War, 1939-1945 ‡vFiction. | |
651 | 1. | ‡aScotland ‡xHistory ‡y20th century ‡vFiction. | |
655 | 7. | ‡aCryptologic fiction. ‡2lcgft | |
655 | 7. | ‡aHistorical fiction. ‡2lcgft | |
655 | 7. | ‡aWar fiction. ‡2lcgft | |
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994 | . | ‡a92 ‡bBGTON | |
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