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The Enigma game  Cover Image Book Book

The Enigma game / Elizabeth Wein.

Wein, Elizabeth, (author.).

Summary:

Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.

Record details

  • ISBN: 9781368012584
  • ISBN: 1368012582
  • Physical Description: 437 pages ; 22 cm
  • Edition: First edition.
  • Publisher: Los Angeles : Hyperion, 2020.

Content descriptions

Target Audience Note:
Ages 12-18. Hyperion.
Grades 10-12. Hyperion.
Awards Note:
A Junior Library Guild selection.
Subject: Orphans > Juvenile fiction.
Code and cipher stories.
Jamaicans > Scotland > Juvenile fiction.
World War, 1939-1945 > Juvenile fiction.
Scotland > History > 20th century > Juvenile fiction.
Young adult fiction.
Orphans > Fiction.
Ciphers > Fiction.
Jamaicans > Scotland > Fiction.
World War, 1939-1945 > Fiction.
Scotland > History > 20th century > Fiction.
Genre: Cryptologic fiction.
Historical fiction.
War fiction.

Available copies

  • 1 of 1 copy available at Skagit Evergreen Libraries. (Show)
  • 1 of 1 copy available at Burlington Public Library System. (Show)
  • 1 of 1 copy available at Burlington Public Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Burlington Public Library TEEN WEIN 39851001568261 Teen Fiction Copy hold Available -

LDR 01932cam a22005418i 4500
001253305
003SKAGIT
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008191025s2020 cau d 000 1 eng
010 . ‡a 2019049235
040 . ‡aDLC ‡beng ‡erda ‡cDLC ‡dBDX ‡dZHI ‡dIAI ‡dUAP
020 . ‡a9781368012584 ‡q(hardcover)
020 . ‡a1368012582 ‡q(hardcover)
020 . ‡z9781368016513 ‡q(ebook)
035 . ‡a(OCoLC)1126351812
042 . ‡apcc ‡alcac
05000. ‡aPZ7.W4358 ‡bEni 2020
08200. ‡a[Fic] ‡223
049 . ‡aMAIN
1001 . ‡aWein, Elizabeth, ‡eauthor.
24514. ‡aThe Enigma game / ‡cElizabeth Wein.
250 . ‡aFirst edition.
263 . ‡a2005
264 1. ‡aLos Angeles : ‡bHyperion, ‡c2020.
300 . ‡a437 pages ; ‡c22 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
5211 . ‡aAges 12-18. ‡bHyperion.
5212 . ‡aGrades 10-12. ‡bHyperion.
520 . ‡aTold in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.
5868 . ‡aA Junior Library Guild selection.
650 0. ‡aOrphans ‡vJuvenile fiction.
650 0. ‡aCode and cipher stories.
650 0. ‡aJamaicans ‡zScotland ‡vJuvenile fiction.
650 0. ‡aWorld War, 1939-1945 ‡vJuvenile fiction.
651 0. ‡aScotland ‡xHistory ‡y20th century ‡vJuvenile fiction.
650 0. ‡aYoung adult fiction.
650 1. ‡aOrphans ‡vFiction.
650 1. ‡aCiphers ‡vFiction.
650 1. ‡aJamaicans ‡zScotland ‡vFiction.
650 1. ‡aWorld War, 1939-1945 ‡vFiction.
651 1. ‡aScotland ‡xHistory ‡y20th century ‡vFiction.
655 7. ‡aCryptologic fiction. ‡2lcgft
655 7. ‡aHistorical fiction. ‡2lcgft
655 7. ‡aWar fiction. ‡2lcgft
938 . ‡aBrodart ‡bBROD ‡n125625448
994 . ‡a92 ‡bBGTON
905 . ‡ubplcat
901 . ‡a253305 ‡b ‡c253305 ‡tbiblio

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